Evolution of Games

Exploring the history of games helps students understand both ancient cultures and today’s gaming industry.

This course gives students a chance to explore ancient cultures and find out how their games were designed using available technology and resources. Students will prototype and play board and digital games, and they’ll get hands-on experience creating their own original game.

Outcomes & Objectives


Articulate how similar game design mechanics are found in both ancient and modern games

Students will be able to…

  • Identify how games reflect a culture’s political and social structure
  • Gain tactile knowledge of games and their rules by building game prototypes
  • Collaborate within a project-based learning environment to produce quality research and creative design products

Evolution of Games in Action

Hear more about Evolution of Games from students, teachers, and Zulama trainers:

Student Work

Inside Evolution of Games

Inside EOG

Evolution of Games for Middle School

Three primary ways the Middle School version of Evolution of Games is different from the High School version:

  • The reading level of the Middle School version is between the 5th- and lower 8th-grade level. The High School version scales through the 10th grade level.
  • The High School Poker and Gambling module is removed from the Middle School version.
  • There are fewer discussions and activities in each module of the Middle School version, which gives younger students more time to complete their coursework.

The course syllabi and scope and sequence are available for you to download in the sidebar on the left-hand side of this screen.

Evolution of Games for High School

Evolution of Games is the foundations course for our high school Modern Learning Package. It prepares students to use game design in their programming, storytelling, design and art courses.


Career Opportunities

Students who complete this course will be more prepared for careers such as:

  • Anthropologist
  • Architect
  • Cartographer
  • Corporate Trainer
  • Entrepreneur
  • Game Publisher, Designer, Developer
  • Geospacial Information Scientist and Technologist
  • Graphic Designer
  • Logistician
  • Media-Related Career
  • Meeting, Convention, and Event Planner
  • Producer/Director
  • Project Manager
  • Sociologist
  • Urban Planner
  • Video Game Tester
  • Web Developer
  • Writer, Author, Editor