With the Zulama Real-World Projects course, students deepen skills they gained in other Zulama courses to design and build a playable game for a client, such as a small business, nonprofit, or their school district. Students learn how to manage client relationships while strengthening their core competencies, including collaboration, team building, problem solving, systems thinking, and creative solutions, and grit. Here are two shining examples of teachers who’ve had great success with the course:
Lynn Vanderzyl, a Zulama teacher at Harmony High School, has taught Real-World Projects for the past two years. The first year, two of her students found a client within their own school–their AP Environmental Science Teacher. According to Lynn, “They made a 2D Jeopardy game in Unity for their AP Environmental Science class. The class used the game to review for their AP exam.” This time, she is starting out the school year by having her students design with GameMaker: Studio and Oculus Rift. Lynn wrote, “I love watching everything the students have learned in the other Zulama courses come together!!!”
Chris Lucas from West Allegheny shared that he is teaching his Game Production and Marketing Class as if it were a Real-World Projects class. His students are working on various game-design projects, including “an elementary game for a special education teacher” and “a DNA game for our high school science department.”
How could the Real World Projects course be used to spark design and entrepreneurship at your school?