Game Review: Superfight

Screen Shot 2016-06-16 at 3.32.38 PMLast Thursday, the Pittsburgh office Zulama team’s game lunch resulted in hilarity. We chose to play the game Superfight with the core 500-card deck.

There are two card types: characters and powers. We came across a wide variety of characters, from a Samurai, to an Emperor Penguin, to a Girl scout. The characters were all paired with equally interesting “powers,” from superglue with a firehose, to a  glitter shooter, to the pope-mobile. In our short two-round game, we found endless amusing combinations.

While there are many ways to play Superfight, we decided to use an individual judging method. In our gameplay, two players from our group randomly chose a character card and a power card. With the other members listening, they debated the outcome of a battle between the two characters for approximately three minutes. By strengthening our reasoning skills, we were able to find logic within the illogical, silly scenarios and present arguments to convince our listeners why certain characters would win in the contest. Once the debaters’ three minutes were up, the listeners had a minute to discuss the arguments and decide the outcome of the battle. After playing, our Pittsburgh team discussed the possible ways to play Superfight, from team to tournament style, in addition to the recommended four gameplay types. There seems to us no one-way to play this game; rather, it can be easily modified to fit any size group or setting.

To create additional challenges, expansion packs are available that include locations and different themes. Who would win if a glitter-shooting Pikachu fought an emotional George Foreman while riding a rollercoaster? I would be interested in seeing the orange deck that specifically references sci-fi and fantasy trivia (Anyone want to see Martha Stewart armed with the One Ring battle Spock who is trapped inside a giant hamster wheel?), or the purple deck that adds an extra something to your scenarios (are you ready for a contest on a floor made of lava?).

There are some power cards that may not be suitable for all classrooms. The game is centered around fighting (some power cards involve “knife throwing,” “armed with nunchucks,” etc.). However, these violent cards can be removed from your deck, leaving the silly power cards to be used, including “afraid of their own shadow” and “drank five energy drinks.” To further remove violence, the rules advocate for changing the purpose of the debate from who would win a battle to who is the funniest or would be a better nanny. You can even decide who might make the better plumber: a racoon who is really good at parkour or King Kong who can fly at the speed of molasses? There are many ways to make Superfight appropriate for any classroom.

With the endless possibilities available with this game, students could make their own versions to enhance their classroom knowledge. How interesting would it be to play a game like this in a History class (In a contest between Alexander the Great and Napoleon, who might win?), or in an English class (Which character is more idealistic: Don Quixote or Jane Bennet?)?

Though it was one of the most amusing games I’ve ever played, as a group, we decided we might not want to play Superfight all the time; location and audience factor into the enjoyment of gameplay. However, we all agreed we would love to play this game in the future and it would be great in an educational setting!

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Awkward Family Photos

This week’s lunchtime game was Awkward Family Photos.   Based on a popular website and a New York Times best-selling book, Awkward Family Photos promises to have players in stitches!  As the game advertises, some pictures truly are worth a thousand laughs!

Game play begins by flipping over a photo card, rolling the 20-sided die, and reading aloud the corresponding question. Questions like “If your friend found this photo in your wallet, what explanation would you give for owning it?” and “What celebrity would be a great addition to this photo?” lead to some hilariously absurd answers!

Awkward Family PhotoAll players, except the roller, writes down an answer. Answer sheets are collected and read aloud by the player to the right of the roller. The roller then picks a favorite answer and tries to guess which player said which answer.  The player who wrote the favorite answer places one of their five chips on the board. If the roller matches two or more answers correctly, the roller also places a chip on the board.  The first player with five chips on the board wins!

Everyone at Zulama had a blast playing Awkward Family Photos, definitely a great game to enjoy with friends or your fun-loving (sometimes awkward) co-workers!



awkward family photo chart

Awkward Family Photo Game Review



Escape Room Pittsburgh: Prison

IMG_1226The clock is ticking down. You’re trying to figure out the final clue to unlock the door. Only one more minute, but you’re so close to cracking the code!

Last week the Zulama staff took field trip to Escape Room Pittsburgh, an interactive, immersive puzzle game. Filled with riddles, gadgets, and mind tricks, the main goal is to crack the code that will allow you to escape before time runs out. Left with a choice between the Prison and the Mad Scientist’s Laboratory, we chose to take our turn in the slammer. As you’ll see, some of us were happier about this than others!

IMG_1227Without giving up too much away, the trying to escape the prison was an experience unlike any other! The most important thing was to communicate about all of the clues we were finding. About 55 minutes in, we had the code to unlock the door. But we couldn’t figure out that we needed to type in the last symbol that would have allowed up to escape. Understandably, our group was frustrated, but undoubtedly ready to give the next room a go!

Learn more about the national Escape Room craze here and check our review below!

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Espace Room Game Review

Joe Name It


This week our lunch time game focused on figuring out if we were smarter than the average joe with the card game, Joe Name It. This time we were able to add a member to our games with Zulama’s latest addition to the staff, Tim. So with 5 players, a deck of trivia cards and one die we began the longest single round game of our reviews so far. But the time did not hinder the fun of our gameplay.

The object of the game is this: be the first to 10 cards while answering trivia questions that will be asked with the addition of a number from the rolled die. For example, “Name 3 movie robots”. If you draw an Any Joe card, the first to answer in the group wins. If you draw a Just Joe card, it becomes you against the clock or Joe. If you can’t come up with an answer Joe gets your card. There are a few other ways that Joe can earn cards, but your objective remains the same. Win cards and win them fast with fun trivia.

FullSizeRender (1)Going through random trivia facts such as “Name a movie with 2 sequels” or “Who was the 5th president of the United States?” proved to be a fun and interesting challenge. We had a few issues with the game when going through the rules and determining when to give up and give the card to Joe. But at the end of our game lunch, we all agreed that it was a fun way to spend the hour.


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Game supplies.

Today’s lunchtime game at Zulama was Spoons, a simple, fast-paced card game. You can read more about how to play here! We decided to play the long version of Spoons, similar to the basketball game, HORSE. When playing, each player starts with the full word SPOON. As players lose rounds, they lose letters until none are left. We decided to end our game once the first player was out. Each round took less than 2 minutes with the whole game taking less than 10 minutes. During that time we were able to play 7 rounds before our first player was out.

Playing Spoons.

Playing Spoons.

We decided that 4 players is the lowest number possible for an exciting game. It is ideal to have more players because it increases the speed and strategy involved. When we were playing, we had to keep our manners in mind. It was easy to get caught up in the competitive nature of this game and become a little too eager when scrambling for a spoon.

As this game is just a fun, simple card game, it is ideal for icebreakers. The rules are easy to learn and the gameplay is hilarious and exciting. The pieces are easily accessible and can be modified as needed. When reviewing the game, we talked about other card games from years past that we enjoy, like Spit, Egyptian Ratscrew, and Pit. Overall, a very fun, simple game that’s great for passing time!

You can see our scores and more information about the game below!

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Spoons Game Review