If you’re looking for a way to infuse game design, project-based learning and core competencies, such as collaboration, communication, and knowing how to work both independently and as a team into an English, Math, Science, Art, Social Studies, Tech or Zulama class that you are offering this year, Zulama Short Courses might be the perfect solution. These courses are 12-20 hours long, so they are generally taught over the course of 3 weeks. We designed the course content for Middle School students, but it can be directed towards students of all ages depending on skill level.
More than a few wonderful educators in our community teach Zulama Short Courses, including Chris Lucas at West Allegheny. We asked him a few questions about his experience:
What did you enjoy most about teaching a Short Course?
I used the GameStar Mechanic Short Course as a supplement to my Game Design class. It worked really well. It gave me an opportunity to incorporate video game design principles along with the board games we were making. I liked how it was effective at giving the students a glimpse in video game design. They could put the principles we were learning in the course into practice.
How did your students react to the Short Courses?
The students loved the short course. They really enjoyed seeing how the principles we learned in the Game Design class correlated into building a video game. They also were able to submit their games to the STEM National Game Design Challenge.
What would you tell other teachers who are thinking of integrating Short Courses into their Middle School curriculum?
I think it would be great to incorporate into their Middle School curriculum. With each course being so short, the students would be able to get a glimpse into the different programs that will be offered at the high school. It would also give the students experience with the software they will be using in high school, so it may allow for them to get into more advanced concepts in the high school courses.
Three new Short Courses are now ready and available for Zulama schools!
Students will use Scratch and a Hummingbird robotics kit to build their own arcade game! Learning the fundamentals of game design and coding, they will use LEDs, motors, and sensors to create a game that lights up and moves.
Science is everywhere, from tiny bacteria to space travel! Your middle schoolers will team up with friends to build and play a game about a popular science topic of their choice!
Your students will learn to apply five elements of game design to build a game using Gamestar Mechanic. They will create a design document, prototype, and play their game with friends!
We Want Your Feedback!
For a limited time, we’re opening up the opportunity to be the first to use these new 15-18 hour courses in your classroom, whether your school has purchased the Short Courses or not!
In return, we’d like to hear your feedback about your experience with the new courses.
What we ask from you:
- Complete a 5 minute click and submit survey at the conclusion of the course to let us know how your class enjoyed the course activities and project
- Take a short followup call from Zulama to share your course experience with us
- Your classroom meets the requirements (below) for the course you’d like to teach
- You are willing to share samples images of your student’s work
Only with feedback from our valued teachers and administrators, can we continue to bring innovative and engaging new content for your students to enjoy! We couldn’t do what we do without you!
This offer is only available through the end of Summer 2016, so if you’d like to take advantage of this opportunity, talk to your administrators, and send us an email at firstname.lastname@example.org for more information!
Classroom requirements for each course are listed below:
Arcade Game Design Requirements
- Access to access Scratch 2 (free)
- Hummingbird Duo Base Kits, can be purchased here.
Science Game Design Requirements
- Must teach in a grade 6 through grade 9 classroom, preferably in a science classroom
Gamestar Mechanic Game Design Requirements