The Business of Games

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This Short Course is part of our Game Design Fundamentals Package, a set of nine courses that are perfect for embedding into middle and high school courses, or using in summer camps and after school programs.

This is a crash course in game publishing. You will become a game entrepreneur and create a game concept, business plan, and pitch your game.

 

Objectives

Students will be able to…

  • Collaborate effectively in teams within a project-based environment
  • Identify the phases of game development
  • Analyze the market potential of a game idea
  • Design and playtest a game

Total Completion Time

Approximately 15 Hours

Student Work

Here are some examples of the work that students will complete in this course:

 

Inside The Business of Games

Inside BoG

Resources

Course Documents

Materials

  • Basic art supplies such as construction paper, markers, colored pencils, scissors, tape, glue, rulers, straws, masking tape, and cardboard

Software and Hardware Specs

sc baseline tech specs