Course Catalog

3D Textures for Video Games

Can Be Taught:
In ClassroomIn Classroom
OnlineOnline
with 3DS Max, Adobe Photoshop, and Panda 3D
Author:
Ruth Comley, Carnegie Mellon University's Entertainment Technology Center
Available Spring, 2013
Grade Level: 9, 10, 11, 12
Prerequisites: 3D Modeling for Video Games
Delivery Method: In Classroom, Online
Duration: one semester

Course Description

Learn the lighting and camera techniques used to create 3D games and rendered scenes, using 3DS Max as the 3D software and Adobe Photoshop as the painting software. These applications are used in the gaming industry and techniques learned here can be transferred to any other modeling application.

Learn 3D texturing, lighting and camera skills, and use your work to build a portfolio!

Concepts include applying textures to 3D models, baking textures, lighting an environment, creating tiling textures, creating grungy textures, and creating a mood in a render using proper lighting and cameras.

In this hands-on course, you start by following along step by step, learning “how” and “why,” and then moving on to more complex projects. Your experience and skills gained in this course will help you decide whether to pursue a career in game art.

Click here to see the Video Game Academy course roadmap.

Materials

PDF file reader (Adobe Acrobat Reader is free); Autodesk 3DS Max 2010 (website); Adobe Photoshop CS4 (website); Panda 3D 1.7 (free) (website)

About the Course Author

Ruth taught 3D computer graphics classes in the Media Arts and Animation and the Game Art and Design departments at The Art Institute of Pittsburgh. Ruth's expertise includes modeling, texturing, lighting, animation, and compositing.

Ruth worked for the IBM Corporation in Poughkeepsie, NY as an Associate Programmer on the Work Load Manager development and testing team.

Her MET was completed at the Entertainment Technology Center, Carnegie Mellon University. She received her BS in Computer Science at SUNY Plattsburgh. She completed an Associate in Specialized Technology degree majoring in Industrial Design Technology from The Art Institute of Pittsburgh.

Ruth has turned her life-long hobby of scaring people into a profession. She helps design, build, and manage a local haunted house at Halloween. She produced The Art Institute's Khymira Experiment and Khymira II as well as the Nightmare in North Versailles. Here in the realm of darkness and shadow, Ruth uses all of her skills in art and technology to weave together characters and storylines that prey upon man's deepest fears. "When in the graveyard—beware of a sinking feeling, for the ground may be trying to claim you."

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