Zulama in Action at Elizabeth Forward School District

Elizabeth Forward dedicates its new tech center

By Eric Slagle, MCKEESPORT DAILY NEWS
Tuesday, March 27, 2012
Eric Slagle is a McKeesport Daily News staff writer and can be reached at 412-664-9161 or via e-mail.

Elizabeth Forward High School students got game.

No, this isn’t a story about sports.

The reference here is to competition in the abstract, and all contests involving luck, skill and strategy.

Students in the school’s newly developed Entertainment Technology Academy are learning all about games this year from the historical and design perspectives in preparation for classes they’ll take later that involve design and construction of computer video games.

On Monday, the district unveiled a newly designed classroom for the academy paid for with a $10,000 grant from The Grable Foundation. The learning space features lots of vivid colors and sharp angular patterns on the walls and ceiling, cushioned bench seating, roller chairs, a decorative work table, pop art and two flat screen TVs on the walls.

In short, it looks nothing like the old drop ceiling, desk-furnished computer lab that once occupied the classroom.

Students in the program told district stakeholders at the open house that they found the classroom inspiring.

“There’s no end to what we can think of in there,” said Wesley McVicker, who is one of 30 students enrolled in the program.

The district introduced the program this year after learning in the fall that it had received the Grable grant.

The introductory course, Gaming through the Ages, began in January as preparation for additional classes to be offered next year in video game programming, digital storytelling and digital art.

Math teacher Mary Wilson and English teacher Heather Hibner are instructors for the course. The two say the curriculum brings right-brain and left-brain learners together.

“I’ve watched non-traditional students excel,” Wilson said. “They’re now looking at games from a new perspective.”

Junior Lily Hunt said the course appealed to her because she is interested in art. She’s looking forward to learning more about 3-D art programs next year.

“I think it’s going to help me get into those kinds of courses in college,” she said.

Freshman Aaron Rotharmel said he has plans to study game design when he goes to college, too. He said there is a lot to know when it comes to designing a game.

“Before you actually come up with it,” he said, “you need some inspiration.”

For now, a lot of the inspiration is coming from games based on classic designs. Students have created two-dimensional boards based on recreational games from ancient Rome and Egypt.

Superintendent Bart Rocco said the district turned to the program as a way of keeping students interested in school.

“We had to look beyond the walls,” said Rocco, “and think about learning in a different way.”

Students all say there was a rush for the guidance office when the program was announced.

Hunt said she knew she’d found a good fit at the onset of the course when “they gave us this iPad and said, (tilde)OK, you’re going to do something new.’”

District assistant superintendent Todd Keruskin said the district has to be inventive if it wants to keep students engaged in learning in a high-tech world.

He noted that a forthcoming high school library renovation program, also funded by The Grable Foundation through a $160,000 grant, will develop a media center within the library that includes a video and audio production studio.

District officials thanked many at Monday’s event, including Gregg Behr from The Grable Foundation, the architectural firm JC Pierce LLC, which donated design services for the technology room, and the Entertainment Technology Academy at Carnegie Mellon University.

Others who were thanked for supporting the program were the district’s maintenance staff, which did the work on the classroom; the school board; Zulama; OnHand Schools; Ford Business Machines; Schell Games; Idea Foundry; Sprout Fund; and Pennsylvania Coach Lines.

Read more: Elizabeth Forward dedicates its new tech center – Pittsburgh Tribune-Reviewhttp://www.pittsburghlive.com/x/dailynewsmckeesport/s_788527.html#ixzz1sxuf1Stk

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Students Want/Like Social Media in School (no surprise!!)

From: http://blogs.kqed.org/mindshift/2012/01/students-want-social-media-in-schools/pp-dec11-infographic-1000/

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Zulama Student in the News!

A newsmaker you should know: Sophomore puts love of computer games to work

Thursday, February 02, 2012
By Kathleen Ganster

Like many students his age, Andrew Duerig, 16, loves to play computer games.

But the North Hills High School sophomore has taken his passion one step further and has started developing his own computer games.

In recognition for his efforts in computing programming and creating games, the Ross teenager recently was selected to receive the Zulama Online Video Game Academy Scholarship from Waterfront Learning.

The value of the scholarship, given all the coursework, projects and opportunities, is about $750 per student.

According to Andrew and Waterfront Learning’s website, he will study video game design and development by participating in an online “Games Through the Ages” course that started last month and runs through June.

This summer, he will attend a Game Design Studio Boot Camp at Carnegie Mellon University. In November, he will participate in the Three Rivers Educational Technology Conference.

“I basically want to learn how to make better games and this will help me,” Andrew said.

Andrew has four years of programming experience already.

“I started when I was about 12 and started playing around with Flash. I had developed a pretty simple game when I was 13,” he said, explaining that Flash is a program that has many applications including game development.

In addition to learning on his own, Andrew has enrolled in digital design classes taught by teacher Rueben Clark at his high school.

Mr. Clark was impressed with Andrew as his student.

“I knew right away that Andrew was extremely talented in programming at a young age,” Mr. Clark said. “It is exciting to help him to continue to develop these skills.”

Next year, Mr. Clark plans on offering an advanced programming class.

“We developed this class for students exactly like Andrew, who are ready for the next programming challenge,” he said.

Andrew learned of the video game academy scholarship opportunity through Mr. Clark and was told by his guidance counselor that he had been chosen.

“I was pretty happy,” he said.

Andrew said Mr. Clark’s classes have helped him to identify and solve programming problems. “He has taught me to keep at something and figure out how to work though [programming errors].”

Andrew said he has created three games that he feels are “competition worthy” for other gamers and plans to create more, especially now that he will be participating in the Waterfront classes.

He plans to study computer programming in college, although not necessarily game development.

“I think this will help me and it will look good on my college applications,” said Andrew. “It is pretty cool.”

Kathleen Ganster, freelance writer: suburbanliving@post-gazette.com.

Read more: http://old.post-gazette.com/pg/12033/1207516-54.stm#ixzz1qvV9qHJL

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Zulama in the news!

Check out Bill Freitas’s Laurentian article about his student’s experience in the Zulama Games Programming course:

Lawrentian+Fall+Mag+2 21

 

 

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Analog vs Digital Games

Board Games—Ancient or Relevant?

Teenagers increasingly seem to prefer digital media formats to their analog counterparts (kindle to books, texting to passing notes, texting to talking), and games are no exception.

During a recent early-morning run, my friend Todd and I were commiserating about how it’s becoming increasingly difficult to engage our teenage offspring in playing family board games. That’s just soooooo yesterday! Yet for both Todd and myself, the social dynamic that surrounds playing board games is truly the fun part—the actual game play much less so. Similar to making sure that families don’t lose the art of eating real, sit-down meals together, let’s not lose family game night!

A recent New York Times article titled Go Directly, Digitally to Jail? Classic Toys Learn New Clicks, provides a refreshingly two-sided perspective, here’s one quote from the story:

“We don’t want a world where kids are just staring at a screen for their play constantly,” said Michael Acton Smith, chief executive of Mind Candy, which makes the toys.

Don’t get me wrong, I’m not anti-video game. But isn’t it healthier for kids, adults, and for our families to play analog games, too? Your thoughts?

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Connected Learning

Zulama strives to be a “cheerleader for” and “enabler of” connected learning. Another great infographic!

Connected Learning

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Results are in from IESD’s 2011 STEM Survey!

Schools report that Robotics, Engineering Fundamentals, and Energy and the Environment are some of the most likely courses to be implemented in the next few years.

Unfortunately, spending on STEM education is likely to stay the same or decrease this year.

Does that compute?

Find out more by reading survey results from Interactive Educational Systems Design (IESD), Inc, in collaboration with Daylene Long. Click here to download the report!

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Gamification of Education Infographic

We don’t believe in the gamification of education as much as actually creating real, fun games that educate.
But this is still a fun infographic.

Gamification of Education

Created by Knewton and Column Five Media

 

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PISA infographic

We knew it wouldn’t be long before someone would turn the most recent PISA results into an infographic! Here it is:

The American Public School System in a Global Context
Via: OnlineCollege.org

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DML 2012—Amazing!

This crowd “says it like it is”. It’s refreshing to be among highly-educated people who don’t speak in rhetoric (or, at least they speak in understandable rhetoric). The discourse, both onstage and off, was lively, direct, and sparked controversy. If even a small percentage of the “action items” raised at the conference are started and/or completed in the near future, we will have made progress towards true and deep education reform.

John Seely Brown’s keynote truly set the stage for the rest of the conference:

DML 2012 Keynote delivered by John Seely Brown (aka JSB)

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